— integrate content;
— create and configure VFX;
— work with both game and interface animations;
— optimize everything mentioned above :)
— experience with Unity;
— strong knowledge in Unity assets optimization;
— understanding of GPU pipeline and experience with GPU performance analysis and optimizations
— experience with a particle system;
— ability to write a shader;
— experience with Jira and Git.
Will be an advantage:
— experience in creating and editing Terrain;
— experience with Cinemachine;
— basic understanding of C #;
— the ability to read code.
- Fast hiring and clear process;
- 20 Paid Vacation Days;
- 10 Paid Sick Leave Days;
- Regular salary reviews;
- Personal Development Plan for clear growing of skills;
- Accountant support and full taxes coverage;
- Comfortable Office Location and the ability to work remotely;
- Relocation Support;
- Corporate English lessons;
- Advanced training: compensation of 50% of the cost of training courses,
video courses;
- Career Path and Mentorship Program;
- Referral internal Program: Active Program with Great Bonuses;
- Сommunity of people who understand your game passion.