You will work on the creation, adaptation and implementation of all basic elements of 3D environments. You will create different game environments in accordance with the existing art direction, developed pipelines and within technological constraints, deal with the creation of high-quality 3d assets and optimization of assets for performance. Make high and low polygonal models, PBR textures for them.
- At least 2 years of professional experience;
- Deep knowledge of 3D modeling software (3D studio Max or/and Maya);
- Professional knowledge of Substance Designer/Painter, ZBrush;
- Knowledge of the laws and principles of composition, coloristics, as well as attention to detail;
- Experience to follow up art direction making various environments including (props, building, vegetation etc.);
- 3D Art Portfolio up to date;
- An experience to create environments using modular approach
- Ability to communicate productively, to perceive feedback constructively, ability and desire to work in a team.
- Traditional/digital painting skills;
-The ability to draw sketches or concepts;
- Knowledge of major game engine (Unreal, Unity or similar).
- Сompetitive salary & benefits package; - Remote work;
- Responsible work-life balance with flexible hours and paid overtime;
- Partial compensation of any professional courses or trainings;
- Conferences, knowledge sharing activities, certification;
- Possibility to grow inside the friendly and professional team;
- Рerfect working conditions and a great team to work with.
Our recruiting process is short: Technical interview and possibly a test assignment . If you're interested in a position please send your resume to View email address on ingamejob.com