Wargame Developer Job in Quantico, VA | Yulys
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Job Title: Wargame Developer

Company Name: MANTECH
Salary: USD 0.00
-
USD 0.00 Hourly
Job Industry: Design
Job Type: Full time
WorkPlace Type: On-Site
Location: Quantico, VA, United States
Required Candidates: 1 Candidates
Skills:
Game Design
Gameplay Design
Systems Design
Level Design
Narrative Design
Quest Design
Combat Design
Economy Design
Multiplayer Design
UX Design
Player Experience
Game Mechanics
Job Description:

MANTECH seeks a motivated, career and customer-oriented WARGAME DEVELOPER to join our team in QUANTICO, VA. Join the vanguard of the Marine Corps Wargaming Division as we modernize the decision environment. In this role, you will be instrumental in assisting with the transition from traditional wargaming into a high-fidelity digital future, ensuring that our nation's senior leaders have the most sophisticated tools and insights to shape future force design.


Responsibilities Include But Are Not Limited To

  1. Design and produce high-quality physical player aids and reference guides while leading their evolution into interactive digital interfaces.
  2. Develop, operate, maintain, and archive simulation databases using government-provided M&S tools to enhance both tabletop and digital exercises in preparation and during wargame execution.
  3. Develop an interface to modeling and simulations tools that can be used in game play and operate complex digital tools during wargame execution, translating technical outputs into real-time "so-what" narratives for senior level decision makers.
  4. Bridge the gap between analog play and digital environments, evangelizing the capability and utilization methods of new tools to help the customer reach digital maturity.
  5. Assist the analysts in developing tools to capture player decisions and telemetry across both formats, ensuring analysts have robust data for post-game reconstruction.
  6. Partner with designers and developers to refine mechanics that accurately reflect Marine Corps capabilities while remaining intuitive and "playable" for senior stakeholders and lead the test and an evaluation process of a game design prior to gameplay.

Minimum Qualifications

  1. Bachelor’s Degree in International Relations, Military Studies, Computer Science, Data Science, and at least 4 years’ experience in wargaming, military modeling and simulation, or similar capability. A minimum of 10 years of related experience in lieu of degree.
  2. Technical Tool Kit experience (Proficiency with graphic design and layout software (e.g., Adobe Creative Cloud, Power Point, etc.) to produce professional-grade player aids and products.)
  3. Demonstrated capacity to quickly learn, master, and operate new software-based modeling and simulation tools.
  4. Experience developing player-facing products, reference guides, or game mechanics manuals.
  5. Ability to provide examples of product development work (I.e. reference guides, branded materials, etc.)

Preferred Qualifications

  1. Familiarity with the transition from analog tabletop exercises (TTX) to integrated digital environments.
  2. Experience with government-provided simulation tools such as AFSIM, Command PE, or similar platforms.
  3. Prior experience supporting the Marine Corps or other Federal wargaming entities.
  4. The ability to conduct research and capture detailed data inputs needed for game fidelity and coordinating with intel branches to capture detailed data for game play.
  5. Familiarity in government and commercial game engines



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