Duration:
- 6 months to start but can go beyond (similar to the other contractors we have on our Art Team)
Qualifications
- At least 2-3+ years of experience working in a technical art role with at least 1-2 shipped titles
- Experience developing content creation workflows and asset integration processes
- A strong understanding of Unity, recent work in Unity
- Experience with common scripting languages (C#,Python, MEL script, etc.) and the ability to create custom art tools and scripts.
- Experience working in Unity for VR, mobile, PC, and console
- Experience profiling in-game assets and providing optimization recommendations
- A strong reel/portfolio showing executed game technical art
Preference For Candidates With:
- Familiarity with C#, and working with Unity Visual Scripting
- Experience working with VFX, Unity VFXGraph
- Experience working with Material/ Shders in Unity, Shader Graph, Amplify
- Experience with Unity Engine side Animation/ Rigging tools
- A practical knowledge of keyframing, joints and locators, particle systems, physics, and rigid/soft body simulations
Responsibilities
- Provide technical art support for both co-developed and internally developed projects
- Work with artists, designers, and engineers to improve content creation processes, asset integration and workflow efficiency
- Design, develop and maintain tools to streamline 3D art asset pipelines
- Troubleshoot issues associated with art files as they arise and provide feedback and debugging of complex assets
- Create and maintain technical documentation
Are you looking for remote jobs near your area? At Yulys, thousands of employers are looking for exceptional talent like yours. Find a perfect job now.