UI Engineer | Unity 6 + UI Toolkit | Remote Job in United State | Yulys
×

Job Title: UI Engineer | Unity 6 + UI Toolkit | Remote

Company Name: White Bay
Salary: USD 120,000.00
-
USD 130,000.00 Yearly
Job Industry: Animation
Job Type: Full time
WorkPlace Type: remote
Location: United State, United States
Required Candidates: 1 Candidates
Skills:
Illustration
Traditional Animation
Digital Animation
Job Description:

UI Engineer | Unity 6 + UI Toolkit | Remote (USA) | $120,000 – $130,000 + Benefits

The Company

This is a cutting-edge VR training company, blending hyper-realistic software with custom hardware to create fully immersive military simulations. Their tech is actively used by Navy SEALs, the Air Force, and Marine Special Forces to sharpen decision-making, improve reaction time, and prepare for the chaos of real-world combat. Backed by major investment and long-term military contracts, they’re financially rock-solid with a stable, mission-critical pipeline — delivering next-gen training that saves lives before boots ever hit the ground.


The Role

They’re looking for a UI Engineer with Unity 6 chops to help architect and implement sophisticated, responsive user interfaces across training modules. It’s about designing HUDs, dashboards, and interfaces that feel intuitive, immersive, and frictionless in high-stakes simulation environments. You’ll work closely with artists, designers, engineers, and UX leads to bring complex UI/UX to life using Unity’s UI Toolkit, UGUI, and prefabs. If you’ve got an eye for clean layout, love a modular prefab system, and know how to keep your UI performant and scalable, this is your spot.


Responsibilities:

  1. Build and maintain scalable UI components using Unity 6, UI Toolkit, and UGUI
  2. Develop prefabs and modular UI systems for repeated use across multiple simulation environments
  3. Collaborate with UX designers and graphic artists to translate wireframes and visual comps into pixel-perfect, interactive UI
  4. Optimize UI performance for hardware-constrained environments and high frame-rate requirements
  5. Debug, test, and fine-tune UI interactions, animations, and behaviors across builds
  6. Work within Unity’s Addressables system for modular content delivery and asset management
  7. Participate in regular design and code reviews, and contribute to UI feature planning
  8. Collaborate cross-functionally with audio, gameplay, and hardware teams to integrate UI within the broader system architecture
  9. Help establish and enforce UI development best practices across the engineering team


Requirements:

  1. Professional experience working in Unity (preferably Unity 6)
  2. 3-5 years of development experience with a focus on UI development
  3. Strong knowledge of UI Toolkit, UGUI, prefabs, and Unity animation systems
  4. An eye for art and design
  5. Comfortable working in a remote environment
  6. Experience across AAA or Indie PC/console gaming
  7. Interest in the MilSim, tactical, or defense simulation space


Nice to Haves:

  1. Background in graphic design with a supporting portfolio
  2. Familiarity with Addressables, Plastic SCM, and Azure DevOps workflows
  3. Audio engineering experience or interest in immersive audio design


Why Apply

This is your chance to build user interfaces for something that actually matters. This is military-grade, simulation-obsessed, high-performance engineering work, and they need someone who cares about the details. If you’ve been working in Unity and craving a challenge beyond the indie loop or AAA grind, send through an application. Real systems. Real users. Real stakes.

Are you looking for remote jobs near your area? At Yulys, thousands of employers are looking for exceptional talent like yours. Find a perfect job now.

Become a part of our growth newsletter