Senior Combat Designer Job in Seattle, WA | Yulys
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Job Title: Senior Combat Designer

Company Name: Lightfox Games
Salary: USD 120,000.00
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USD 140,000.00 Yearly
Job Industry: Design
Job Type: Full time
WorkPlace Type: On-Site
Location: Seattle, WA , United States
Required Candidates: 1 Candidates
Skills:
Game Design
Level Design
Gameplay Design
Job Description:

Lightfox Games is seeking a talented and enthusiastic Senior Combat Designer to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person.


Responsibilities

  1. Work with the Combat Lead and Combat Team to develop and iterate on player abilities, enemy behavior, encounter structure, and player feedback loops
  2. Collaborate closely with Engineering, Level Design, and Art to bring combat from prototype to polished, shippable state
  3. Define and iterate on the combat feel — tuning timing, pacing, responsiveness, and difficulty curves to deliver satisfying moment-to-moment gameplay
  4. Build and maintain combat design documentation, standards, and best practices that scale with the team
  5. Playtest and analyze combat extensively, using both qualitative feedback and player data to drive iteration
  6. Partner with Systems Design to ensure combat integrates cohesively with progression, economy, and live ops frameworks


Requirements

  1. 5+ years of professional game development experience, including senior-level ownership of combat design on at least one shipped title
  2. Strong portfolio or shipped work demonstrating deep combat design craft — ability, encounter, and enemy design with clear design intent
  3. Hands-on experience implementing and iterating on combat directly in a game engine, ideally Unity
  4. Deep understanding of combat feel, player psychology, difficulty tuning, and how combat systems support broader game design goals
  5. Strong communication and collaboration skills, comfortable working cross-functionally in small, fast-moving teams
  6. Self-motivated and comfortable with ownership in an ambiguous, early-stage environment


Nice to Have

  1. Experience designing combat for mobile free-to-play games
  2. Experience with ARPG combat systems, including ability design, cooldown structures, and build diversity
  3. Experience designing combat for isometric, top-down, or strategy game camera perspectives
  4. Experience working within an established IP or licensed property
  5. Experience leveraging AI tools to accelerate combat prototyping, tuning, or documentation workflows


Compensation

US$120,000 – US$145,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.

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