Create and adjust game balance.
Develop concepts of game mechanics and implement them.
Work with the game analytics system.
Experience as Game Designer (at least 2 years).
Gaming industry experience (at least 3 years).
Experience in balancing game mechanics.
Released game projects available.
Solid knowledge of mathematical analysis and probability theory.
Good understanding of the principles and processes involved in creating free-to-play mobile games.
Knowledge of the free-to-play games market and major global trends.
Knowledge of the basic metrics of game analytics.
High level of spreadsheet skills.
Higher technical education.
Basic programming knowledge.
JIRA experience.
Work for a Swedish company with a portfolio of over 20 global free-to-play (F2P) projects that have been translated in 15 languages;
Participate in the full product development cycle;
Grow your career with an international company;
Official/contract employment;
Possibility of relocation;
Flexible working schedule;
Full benefits package;
Comprehensive, company-subsidized medical insurance;
Educational programs in English with highly qualified instructors;
Earn bonuses from project revenue for the teams you're involved in;
Performance share program for key employees;
R&D Project Development: opportunities for creating your own project within the framework of the company;
Paid conferences, trainings, and workshops;
Internal training platform (educational webinars for all specializations within the company);
Fun and educational hangouts/master classes;
Attend our annual internal TeamUp conferences abroad;
Participate in charity projects;
Free sports activities.